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SilverTrainOffline
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Joined: 23 Mar 2008
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PostPosted: Mon Jun 29, 2009 10:11    Post subject: Debilitating Flaw Reply with quote

In an otherwise excellent board game concept, it has quickly become all too readily apparent that an effortless way to run up a large score is to divide (or multiply) Zero by any string of numbers and get the quotient (or product) of Zero. All that is needed is a times sign or division sign plus a pair of Zeros, or one in hand and an open one on the board.

This contradicts the purpose of the game, which is to engage mental processes to formulate the construction of a mathematical "sentence" that accurately works, rather than just throwing out some hodgepodge of digits in any indiscriminate order.

There is only a single remedy: ZERO AS A FACTOR IN MULTIPLICATION AND DIVISION SHOULD BE DISALLOWED. None of the operations eliminated hereby make practical sense anyhow. Zero cannot be a divisor, so why should it constitute a dividend? Nor is it material to think of it as a multiplier, since there is nothing to multiply.
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bramOffline
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PostPosted: Mon Jun 29, 2009 12:15    Post subject: Reply with quote

since using zero's does not add points to your sum, those sums do not give you usually that a big score. And people playing on to get the zero's usually do not win a game. So it is not a problem for the game and those sums are legal.
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Sydney_Lotterby
PostPosted: Tue Mar 24, 2015 18:28    Post subject: Reply with quote

bram wrote:
since using zero's does not add points to your sum, those sums do not give you usually that a big score.


???
Playing 0/N=0 is a free pass to dump out up to 4 SCORING numbers in one play, for a huge score (average of 5 random numbers, ~20 points). If you can place it with high numbers, it can easily scoop 30+ and effectively win the game in one move. It completely ruins an otherwise challenging game.

At most, it should be legal, but score ZERO.

Bonus score should also be available for multiple-operator sums, which are far harder to place and create than singles.
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